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stardew valley smapi console commandstherapists that accept masshealth

Posted by - November 5, 2022 - georgia internship laws

Modding is fun! The season name is case-insensitive; valid names are spring, summer, fall, and winter. Prints the Gem Bird Puzzle solution to the console. If no difficulty level is specified, command will simply print the current difficulty level to the console. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. Adds the specified value to the festival score. Sets the specified stat to the specified value. It's safely installed alongside the game's executable, and doesn't change any of your game files. Sets upgrade level of your farmhouse/cabin to the specified value. See Data/Quests for a list of IDs. Breed can be 0, 1, or 2 and determines which texture to use. Awards the specified in-game achievement. These may corrupt or make permanent changes to your save. The two individual commands dyepants and dyeshirt can be used instead. Stat IDs are case-sensitive (Technical note: they are the properties for the StardewValley.Stats class, but not all of them are actually tracked by the game.) Immediately switches to shared money, merging all player wallets. Overview. Names are case-sensitive and may contain spaces. Toggles invincibility. Ends (and restarts) the current event.Warning: also clears all records of events seen, dialogue questions answered, and mail received (including hidden mail flags.). Spawns a new Dog at the given coordinates of the current location. Example: debug fillwithobject 13 true would fill the map with furnaces. Increments an unused coop upgrade level variable (max 3).Warning: This feature was not completely implemented and the game will crash on new day due to missing textures after using it. Starts the Junimo Kart minigame. Outputs the parent sheet index (i.e., ID) of the specified item to the SMAPI console. Checks all other farmers and sets the first one found as engaged to the player with a wedding date of the next game day. Completes all objectives for all currently active Special Orders and Qi Challenges. The [I:action] can be 0 (resume time) or 1 (freeze time); if omitted, time is toggled. Changes the upgrade level of your inventory Trash Can. This no longer has a noticeable effect since shirts are now a clothing item; the clothes or dyeshirt commands should be used instead. Therefore, HDGamers brings you all Stardew Valley Console . Example: debug ring 527 would give you an Iridium Band. Example: debug showmail SeaAmulet will show the letter Lewis sends about Mermaid's Pendants. This permanently changes the baseline; for example, if you set your max health to 500 and then drink Iridium Snake Milk, your max health will increase to 525. Just type "help" in the SMAPI console to see what is available. Syntax: fuzzyitemnamed [I:amount] [I:quality], Adds the specified item to your inventory. Marks specified mail as already received. Starts the specified quest. Example: debug playmusic spring2 would play the track Spring (The Valley Comes Alive). See Data/SpecialOrders for a list of IDs. Outputs information about whether Steam is running and if a user is logged in. Useful for event modding. Name is a fuzzy match and also accepts farmer. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Outputs the parent sheet index (i.e., ID) of the specified object to the SMAPI console. Marks every letter defined in Data/mail as already read. Adds all special items to your wallet, including Bear's Knowledge and Spring Onion Mastery. Teaches you the specified crafting recipe. See Data/mail for valid IDs (after replacement) in the base game. Shows a dialogue box with the current dialogue for the specified NPC. Spawns a monster of the specified type at the given coordinates of the current location. See Achievement data for a list of IDs. Gives and automatically equips the specified hat to your farmer; any currently equipped hat will be destroyed. The locations are randomly chosen and no checking is done on the underlying tiles, so they may wind up in impassable areas. Note that most players aren't comfortable with a command-line interface, so you should prefer in-game interfaces for player-facing features in most cases. Sets all animals who live in the current building to day 1 of adulthood. If the second argument is infinite the game will play Endless mode; if it is anything else (or missing), the game will play Progress mode. Use key bindings on Android You can bind physical mobile buttons, but there aren't many available. Syntax: fillwithobject [S:isBigCraftable]. Changes the upgrade level of your inventory Trash Can. Sets all floors of your farmhouse to the specified texture. Creates an additional new male farmer with randomized name and appearance which spawns 1 tile to the left of your farmer. Adds the specified craftable to your inventory. Smapi console command question. Shows a list of every item in the game (including those added by mods). Lists the Harmony patches added by SMAPI and other mods. The location name is a fuzzy match, but the second parameter is an index rather than an ID. The method to call when the command is entered. These require the Console Commands mod too, but every command should be prefixed with debug like this: The example above returned output, but many commands don't. To update SMAPI, just download the latest version and run the installer, and it'll update previous versions automatically. SMAPI release Toggles end of day saving on or off. Resets "permanent mine changes" such as coal carts and treasure chests. See Data/mail for valid IDs (after replacement) in the base game. Breed can be 0, 1, or 2 and determines which texture to use. Chat Commands Features: Run SMAPI commands through the in game chat box! Immediately adds specified mail to all players' mailboxes. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Danger in the Deep" quest or Shrine of Challenge activation is 1. In the regular mines, both versions of the command will create a ladder. Name is a fuzzy match and will default to Pierre if not supplied. Removes the junimo note from and restores the specified area. Previously unmet NPCs will also be marked as met and have friendship increased with the following exceptions: Sets friendship with specified NPC to specified value. See Weapon data for a list of base game IDs. The SMAPI console is the window that opens alongside the game, which displays messages from SMAPI and mods in a text-only format. Removes all furniture from the current location. Warning: previewing the "passOutTired" animation will make your farmer pass out as if it's 2 am and start a new day. 152 - Seaweed. Name is an exact match. Removes all dropped items from the current location. Clears all records of which artifacts and minerals you have found.Warning: Also clears all record of which fish you have caught and clears all received mail (including hidden progress flags). The argument is the Object ID for the seed item. Higher numbers can be used. This will reset all bundle progress, and may have unintended effects if you've already completed bundles. Adds the specified pair of boots to your inventory. Grows all crops in the current location the specified number of days. The Lookup Anything mod is one of the easier ways to get the source coordinates of a building; they are listed under tileX and tileY in the debug info (needs ShowDataMiningFields enabled.). Weapons, Boots, and Hats are recognized but will not return the correct ID. Queues specified mail for delivery tomorrow for all players. For More Information Please Press the "Show More" tab!EASY tutorial on . Must be done in the Community Center. (Note: Money is capitalized in this example because if it is all lowercase it triggers a special chat response instead of executing the command.). The rest of this guide assumes you're already familiar with using mods. You may need to be already married (and have a house with a nursery) for this to work. Details unknown. Name is an exact match, and they are only spared from removal if they are in the current location. SMAPI reads translations from files in your mod folder. Outputs value of specified stat to the SMAPI console. Gives you the specified profession. The farm will be named after the type (e.g., "Standard Farm"). Adds the specified amount of experience to the specified skill. Install SMAPI. The player will be warped to the Island Docks when the cutscene ends. See the modder's resource spreadsheet (Music Bank IDs tab) for a list of valid cue IDs. If you have multiple children, advances the age of the second child to the next stage. Toggles game pause state. 153 - Green Algae. The following commands are registered: SMAPI: harmony_summary help reload_i18n Content Patcher: patch CustomMusic: playmusic Farm Type Manager: list_monsters whereami PyTK: adjustwarps allready getstamina loadmap lua messages ping pytk_cleanup pytk_clearspace pytk_savecheck pytk_skip rebuild_objects removenpc send setstamina show_mapdata syncmap SpaceCore: asset_invalidate exttilesheets_dump . The associated events for these two are also marked as seen. Removes specified NPC from the game, checking all game locations. untills) all tilled dirt in the current location.Warning: this includes removing any currently-planted crops (including fully-grown ones). Useful for enabling access to event-dependent areas or events. you said UI Info Suite isn't loading, so did you try removing that (or any other mods that aren't loading nor doing anything) to see if the glitch persists? Adds the specified weapon to your inventory. Starts every quest from Data/Quests that you don't already have. If it is not raining, warps your pet to the pet bowl location on the Farm (Tech note: Location is initially set by checking for tile 1938 on Building layer). Clears all records of which artifacts and minerals you have found.Warning: Also clears all record of which fish you have caught and clears all received mail (including hidden progress flags). Useful ID values are listed below. Adds the specified pair of boots to your inventory. See Data/Quests for a list of IDs. Spawns two large patches of grass and 18 random fruit trees (cherry and apricot), Spawns large groups of torches, furnaces, preserve jars, cheese presses, and kegs; the kegs are full of ancient fruit to make wine, Spawns a coop, barn, and silo in specific spots, All tools are upgraded to Iridium quality, Shears, a milk pail, and full stacks of wood, stone, wood fence, parsnip seeds, and bean starter are added to your inventory. Sets the season (one of spring, summer, fall, or winter). If that doesn't fix it, can you. Sets the name of the current player or their farm, depending on the value (player or farm). Syntax: killmonsterstat . Valid texture numbers are 0 - 111; see Wallpaper for previews but note that the IDs used by the game are 1 less than the numbers used for the wiki filenames. All known commands are listed below. Duggy may also work depending on the terrain. Key format appears to be file:key but exact specifics are unknown. Teaches you the specified crafting recipe. They will all be accessible in the letters tab of the collections menu. Sets the player's hair style to the specified ID. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). For example, crib style 1 is specified by the file Maps/FarmHouse_Crib_1. Toggles end of day saving on or off. Removes all quests from your journal/quest log. Example: debug showmail SeaAmulet will show the letter Lewis sends about Mermaid's Pendants. Calls Util.EventTest() with the specified arguments. Brings up a character customization menu with HSV sliders for dyeing your currently-equipped shirt. Sets the current crib style to the specified value. Teaches you the specified cooking recipe. Why This Mod is Fun: Players get a larger map to explore. Starts the specified event. Adds a new baby animal of the specified type to the Farm. Adds unfound artifacts and minerals to your inventory until it is full. If no ID is specified, this will randomly pick from any floor (ID 0-39) or wallpaper (ID 0-111). Warps you to the shop run by the specified NPC; if necessary will also warp the NPC to the shop location. The coordinates are the upper-left corner of the building's footprint. See Event data for the valid directions. Outputs information about whether Steam is running and if a user is logged in. Removes nearly everything from the Farm map such as grass, trees, debris, paths, and placed objects (including working machines and filled chests.). Host only. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Skull Cavern Invasion" quest is 1. However it does count in terms of unlocking what Willy sells and enabling legendary fish to be hooked. Essentially, the quality of crops in the game is randomized. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). Sets the player's hair color to the specified RGB values. Will turn off debris/windy weather. The ID is case-sensitive, and any zeros in the given ID will be replaced with underscores. Regenerates bundles using remixed bundle logic and without a specific random seed. After this, the following things are done: Clears farm and then builds up to 96 fish ponds randomly filled with various types of fish. These include maxing all friendships, marking all fish as caught, awarding and marking complete all cooking and crafting recipes, marking all items as shipped, setting the flags for all stardrops, setting all skill levels to 10, awarding 500 kills for all monsters, forcibly placing all 4 obelisks and the gold clock in the upper left corner of the farm, and giving 130 walnuts. Clears records of all received mail (including hidden progress flags.) Adds all of the appropriate flags for Community Center completion and restores all areas. That mod is bundled with SMAPI; if you deleted it, just reinstall SMAPI to get the mod back. Sometimes useful when the player becomes "stuck.". Name is a fuzzy match.Warning: cloning farmer will crash the game. Example: debug ring 527 would give you an Iridium Band. IDs seem to be buildings and animals from Data/Blueprints. Teaches you all crafting recipes. Starts a bloom shifting animation with the specified values. Most noticeable effect is the restarting of music tracks. Sets the game mode to the specified value. For example, you can type help to see a list of available commands. Names are case-sensitive and may contain spaces. Adds the specified amount of experience to the specified skill. Sets the viewport to the given values. Parameters: Executes one of the game's debug commands. Next, find a patch of Spring Onions in the game and keep picking them until you pull a Gold Spring Onion. Goes through all Farm buildings and removes entries for animals which no longer live in that building. Punctuation should be included, but all spaces should be removed from the name (see examples below). SMAPI is an open-source modding framework and API for Stardew Valley that lets you play the game with mods. Sets the specified stat to the specified value. Example: debug kms Dust0Spirit 499 will set the monster kill stats for Dust Sprites to 499 and output Drink Dust Spirit?



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